Nioh Review

I want to dodge away from framing Nioh only as “Dark Souls but samurai,” but I’ve enjoyed it so much specifically for the ways in which it elaborates on the deadly and demanding action combat that the Souls series popularized. Nioh brings its own punch to the party by adding badass spirit animal summons, chaining combos, and fighting stances to a combat system that would have otherwise felt too derivative. Although the port to PC has a disregard for keyboard controls bordering on outright rude, Nioh’s swift, layered combat was worth retraining my muscle memory for.

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Spaceplan is a short and tasty clicker game where you shoot potatoes into orbit

The abstract objective of Spaceplan is to accumulate potato power, which you then use to create more starch-based generators and initiate upgrades for your current space spuds. With a similar lack of gravity, your ship’s sophisticated tools are labeled Thing Maker, Word Outputter, and Idea Lister. You know, standard scientific equipment. The Word Outputter is just the game’s way of communicating with you via text, while the Thing Maker and Idea Outputter list clickable items for creating sources of potato power and potato upgrades respectively. It even has a Scientifically Accurate Mode, whose only difference is switching the unit of measurement from watts to joules, with assurance from the settings menu itself that everything else is “totally accurate, trust me.”

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